However, I still got the feeling at times while racing that using a steering wheel and pedals would make the majority of the cars more enjoyable to drive, even with the improvement to the controller gameplay. I was able to make a slight difference through this and being more careful while driving, but I still didn’t have the feeling that using a controller allowed me to push the car to its limits. When tested in a custom race, the Formula Renault 3.5 and Ind圜ar vehicles, which like Formula C are classed and open-wheel race cars, were easier to get used to initially, and it felt like it was possible to push the car and improve your lap times. The cars felt very awkward during corners even with changes to the driver assists and the controller configuration. Unfortunately, I did later fall into issues with the handling of the Formula C cars in particular which slightly soured my experience. With the right assists and controller configuration for the type of experience the player is after, it can feel very rewarding. Learning to master both the car you drive and the track you are competing on, attempting to get every tenth of a second out of it to set the best time possible, and great battles with the AI, these are the moments that games like Project CARS 2 should be all about. After spending time completing the Ginetta Junior championship and dabbling with a variety of other cars in Project CARS 2, however, the handling felt difficult but fair. Jumping into my first session of career mode, I was happy to learn straight away that the gamepad controls have been improved. The first Project CARS game had issues with car handling when using the controller, with cars previously tending to be overly twitchy. There is an option to skip to the end of the session when you are happy with your time, but what seems to be a bug in the game at the time of writing gives some of the AI drivers a sometimes impossibly better time when you do so. That will be fine for some, but for others who may not want to put that much time into a single championship round, it doesn’t make much sense to go through a 15-minute qualifying session if you have the race length set to a small number of laps. Separately, if you want to go through a qualifying session to give you a better starting position in the race, it will last at least 15 minutes. If you want to take part in a practice session, which gives you time to get used to the track and tune your car, it will last for at least 30 minutes. I noticed early on that there isn’t any flexibility with the session lengths during career mode other than the race itself. The inclusion of the historic circuit layouts of Spa Francorchamps and Monza was great to see, taking players back to what it would have been raced in Formula 1 during the 1960s. 20 new tracks have been added to bring the overall total to 60, with over 130 individual layouts overall. What truly got me excited as a motorsport fan was the choice of circuits on offer, and that a lot of detail had been put into each one. The number of cars for each of the championships is impressive here, too, with 180 cars included in the game from recent Rallycross cars to the 1988 Ford Sierra Cosworth. There are five routes of championships, each with their top-tier competition featuring some licensed real-life series that motorsport enthusiasts will appreciate like the Renault Clio Cup, Pirelli World Challenge, and Ind圜ar. Although you can choose to start anywhere in the first few tiers, the top championships are unlocked through progression. While the first game had seven tiers with 16 series with fairly generic names, two of which were for two different karting championships, you will now have 29 different series to choose from. I can only praise the extra amount of variety that the developers have put into the styles of racing and the choices that you have to choose from compared to the first Project CARS. You also have manufacturer and invitational events that you unlock along the way which, like in F1 2017 and the Forza Motorsport series, help break up the regular championships that you undertake. The career mode works just like it did before, with six tiers of racing that you slowly make your way through. Slightly Mad Studios does a lot right with Project CARS 2, its take on the racing genre that focuses on giving the player a realistic and challenging experience.
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